Background and Worldview: A 19th-century Western gold rush town where gold nuggets are hidden in the rocks of mines. Players take on the role of prospectors, matching explosives, pickaxes, and gold nugget icons to blast open rocks and collect enough gold to buy the mining rights to a new mine.
Core Gameplay: Match-3 with blasts. Matching three explosives will detonate surrounding rocks. Each level has a “gold panning pit” where you collect a specified weight of gold nuggets. Sandstorm events occur every 10 levels, randomly obscuring the grid for a few seconds.
Special Features: Horses deliver goods; horses can be powered up by matching fodder, and they will help transport gold nuggets to the bank.
Visuals and Sound Effects: Yellow desert, wooden fences, cacti. Harmonica and banjo, explosive sound effects.
Number of Levels: 870
Level Introduction: Levels 1-80: Explore the camp and learn about explosives mechanics; Levels 81-260: Canyon mines, where falling rocks obstruct the way; Levels 261-550: Ghost town ruins, where flashing icons are confusing; Levels 551-870: Gold veins, where deep rocks require multiple blasts.






